Do you type enough on your iPad that you can make the case for a keyboard, but don't want to lug around a separate input device? ClamCase might have your answer: the first iPad case designed with an integrated keyboard. While there's no set ship date, much less a price, ClamCase has managed to design a pretty slick housing for the iPad. A video rendering of the case shows how it can be used in laptop mode, or in a tablet setting with the top portion folded backward.
There's no official word on availability yet; ClamCase claims it'll ship "later this year," whatever that means. Their website is currently being Slashdotted, so everyone's in the dark regarding pricing and shipping until they manage to recover from the deluge of Apple fans trying to find out about even more cases for their beloved iPads.
What will this case be like to use? Will it be awkward to reach up and touch the screen instead of having a traditional touchpad or pointing stick built into the case? Let us know what you think in the comments.
Source: PC World
Corsair, a worldwide supplier of high-performance PC components, today announced the launch of the Dominator® GTX4, a new ultra-high-speed module with operation guaranteed up to 2533 MHz. These modules are available immediately, in limited quantity, from the Corsair Online Store.
Producing modules that perform at these extraordinary speeds requires an extremely meticulous, manual screening process, and each module represents the fastest thirty-two RAMs out of literally thousands of candidates. Each RAM chip is individually screened and graded for performance.
The top few percent are set aside for assembly onto GTX4 modules, the balance are returned to normal manufacturing. Modules are then carefully assembled using these premium ICs, and only the fastest make the GTX grade.
Intel announced it will wait an additional year before adopting the newer, faster USB 3.0 format by delaying the format’s motherboard chipset.
This recent news announcement will likely only anger some of Intel’s OEM partners, as the companies look to try and integrate USB 3.0 support into new product lineups.
The USB 3.0 format was first introduced in November 2008, but many people doubted the industry-wide demand for such a format. In 2009, some PCs announced they’ll release USB 3.0 products, but very few were released. Since then, more companies have launched USB 3.0 chipsets, HDDs, and other devices using the preceding USB 2.0 technology.
To cut down on electronic waste and increase interoperability, ten mobile phone makers have signed a European Commission Memorandum of Understanding that commits them to using Micro USB as their standard mobile phone charger and data connection by 2010.
Many of the companies that signed the agreement, which include Apple, LG, Motorola, NEC, Nokia, Qualcomm, Research in Motion, Samsung, Sony Ericsson, and Texas Instruments, are members of the OMTP Forum which agreed on standardizing micro USB for charging and local data exchange last February.
"I am very pleased that industry has found an agreement, which will make life much simpler for consumers," said EC Vice President Günter Verheugen, "I am also very pleased that this solution was found on the basis of self-regulation."
Micro USB is already found in a number of popular devices, such as Amazon's Kindle, and differs from the commonly found Mini USB standard because it allows mobile devices to be connected to each other without the need for a host computer.
You may think the 802.11n Wi-Fi networking standard is already here. The fact is, equipment manufacturers have been relying on drafts. At last, the final draft is on its way, and an Interop panel discussed its implications Wednesday.
The now emerging IEEE 802.11n Wi-Fi standard will add some major new twists to Wi-Fi, or in many cases, finalize some of the twists manufacturers have already begun implementing while waiting for the finalized draft. Some of the most important of these changes will include three modes of operation and two frequency ranges, speakers said at the Interop conference here Wednesday.
Although the IEEE has not yet approved the final 802.11n standard, some wireless devices, such as routers, are already available that comply with the emerging specification.
The three modes of operation encompass "802.11n only, 802.11b/g only, and mixed mode," noted Paul DeBeasi, a senior analyst at the Burton Group. The standard also supports both the 2.4 GHz and 5 GHz frequency ranges.
That huge bundle of emails and documents Microsoft produced as part of the Vista-capable lawsuit is full of fascinating information about how the company developed, planned, and launched Vista, but the latest juicy nugget to come out if it suggests that a lot of problems faced by the troubled operating system are actually NVIDIA's fault -- nearly 30% of logged Vista crashes were due to NVIDIA driver problems, according to Microsoft data included in the bundle. That's some 479,326 hung systems, if you're keeping score at home, and it's in first place by a large margin -- Microsoft clocks in at number two at 17.9 percent, and ATI is fourth with 9.3 percent. Now, the chart doesn't contain a ton of additional information that would help put it in context -- a specific time period in 2007 would be nice, as would and driver and OS versions -- but we've been hearing about NVIDIA issues with Vista from the start, and this seems to confirm it. So that's pressure by Intel to support incompatible chipsets, outrage by Dell and Wal-Mart that the Vista Capable program was confusing customers, Microsoft executives saying they had been "personally burnt" by Vista, and now what looks like a huge NVIDIA driver problem -- who knows what else is going to come out of this lawsuit? At this point we're half expecting a photo of Gates signing a Save XP petition.
The company admitted Wednesday that it sales for its flagship game console were in fact so strong that it hasn't been able to maintain inventory levels.
Redmond may be playing the expectations game as NPD data listing monthly console sales is due shortly, and may show some weakness due to these supply problems. Microsoft's game marketing chief Jeff Bell said it could have an impact on its sales.
"We're literally out of stock in many stores," Bell told Reuters. January and February numbers are expected to be affected most, but the company is ramping up production and will likely be able to meet demand by spring.